{"id":4248,"date":"2025-08-01T15:09:46","date_gmt":"2025-08-01T18:09:46","guid":{"rendered":"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/"},"modified":"2025-08-01T15:09:53","modified_gmt":"2025-08-01T18:09:53","slug":"cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s","status":"publish","type":"post","link":"https:\/\/nextboost.pro\/en\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/","title":{"rendered":"Cyberpunk 2077 on Switch 2: Detailed Performance Review vs PS4, PS4 Pro and Xbox Series S"},"content":{"rendered":"<p>A recent in-depth analysis by the renowned <strong>Digital Foundry<\/strong> revealed a detailed comparison of the performance of <strong>Cyberpunk 2077<\/strong> on various platforms. The rigorous tests were conducted on the highly anticipated <strong>Switch 2<\/strong>, <strong>PlayStation 4<\/strong>, <strong>PS4 Pro<\/strong> e <strong>Xbox Series S<\/strong>offering a clear vision of how the next generation of <strong>portable consoles<\/strong> Nintendo is positioning itself in the challenging scenario of <strong>AAA games<\/strong>.<\/p>\n<p>To ensure a comprehensive evaluation, Digital Foundry's experts subjected the game to a variety of scenarios, including standardized internal sequences and intense gameplay sessions in areas of high graphic density and intense CPU use, such as the bustling Kabuki region of Night City. This precise methodology makes it possible to understand the capabilities and limits of each console when running such a demanding title.<\/p>\n<p>For a complete and detailed view of the performance tests, watch Digital Foundry's exclusive video:<\/p>\n<lite-youtube videoid=\"pqRZ5wUlIes\" playlabel=\"Comparativo: veja Cyberpunk 2077 rodando no Switch 2, PS4, PS4 Pro e Xbox Series S\" posterquality=\"sddefault\" params=\"rel=0\"><\/lite-youtube>\n<h2>GPU Performance: Where the Switch 2 Shines and Takes on Challenges<\/h2>\n<p>The main advantage of <strong>Switch 2<\/strong> in the graphic field is the integration of <strong>DLSS (Deep Learning Super Sampling)<\/strong>. This <strong>upscaling by artificial intelligence<\/strong> allows the console to reconstruct high-definition images from lower resolutions, significantly optimizing performance. Thanks to DLSS, the <strong>Switch 2<\/strong> reached an average of <strong>32% more resolution<\/strong> that <strong>PS4<\/strong> in various tests, maintaining an impressive visual quality in <strong>Cyberpunk 2077<\/strong>.<\/p>\n<p>However, the comparison with <strong>PS4 Pro<\/strong> reveals a more complex scenario for the <strong>Switch 2<\/strong>. In certain scenes, Nintendo's console is on a par with Sony's most robust model of the previous generation; in others, it falls a little short. These variations are explained by the native resolution and the method of <strong>upscaling<\/strong> employee: <strong>TAA (Temporal Anti-Aliasing)<\/strong> on the PlayStation and <strong>DLSS 2.x<\/strong> in <strong>Switch 2<\/strong>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/08\/videoframe_412327-1200x675.jpg\" alt=\"Gr\u00e1fico comparativo de desempenho de GPU entre Switch 2, PS4, PS4 Pro e Xbox Series S rodando Cyberpunk 2077\" \/><\/p>\n<p>A <strong>Xbox Series S<\/strong>, in turn, maintains a clear lead in <strong>gross graphic income<\/strong>. In performance mode, its average resolution was <strong>73% larger<\/strong> than <strong>Switch 2<\/strong>. In addition, Microsoft consistently seeks to <strong>60 frames per second (fps)<\/strong> on the Series S, while the <strong>Switch 2<\/strong> operates with a limit of <strong>40 fps<\/strong> in the same way. Understanding this difference in power is fundamental to analyzing the proposal of each <strong>console<\/strong>.<\/p>\n<h3>Detailed Graphic Performance Comparison: Switch 2, PS4, PS4 Pro and Series S<\/h3>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Console<\/th>\n<th>CPU<\/th>\n<th>GPU (summary)<\/th>\n<th>Upscaling technologies<\/th>\n<th>Average performance in Cyberpunk 2077<\/th>\n<th>Key observations<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>PS4<\/td>\n<td>Jaguar 8c \/ ~1.6 GHz<\/td>\n<td>1.84 TFLOPs<\/td>\n<td>TAA<\/td>\n<td>900p @ 30 fps (with drops)<\/td>\n<td>Limitations visible in dense areas of Night City<\/td>\n<\/tr>\n<tr>\n<td>PS4 Pro<\/td>\n<td>Jaguar 8c \/ ~2.1 GHz<\/td>\n<td>4.2 TFLOPs<\/td>\n<td>TAA<\/td>\n<td>1080p @ 30 fps (stable)<\/td>\n<td>Superior performance in almost every scene<\/td>\n<\/tr>\n<tr>\n<td>Switch 2<\/td>\n<td>ARM Cortex-A78C \/ ~1-1.1 GHz<\/td>\n<td>~2 TFLOPs + DLSS<\/td>\n<td>DLSS 2.x<\/td>\n<td>1080p @ 30 fps, 600-945p @ 40 fps<\/td>\n<td>High graphics efficiency, CPU with occasional bottlenecks<\/td>\n<\/tr>\n<tr>\n<td>S Series<\/td>\n<td>Zen 2 \/ 8c @ 3.6 GHz<\/td>\n<td>4 TFLOPs + FSR2<\/td>\n<td>FSR2<\/td>\n<td>1440p @ 30 fps \/ 900p-1080p @ 60 fps<\/td>\n<td>Maintains solid performance even at 60 fps<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<h2>Switch 2: Potential to Run Xbox Series S Games with Adaptations<\/h2>\n<p>The capacity of the <strong>Switch 2<\/strong> to receive <strong>game ports<\/strong> of <strong>Xbox Series S<\/strong> has become a hot topic following statements by Eoin O'Grady, an engineer at developer Virtuos. He suggested an \"easy to adapt architecture\" for the new <strong>Nintendo's platform<\/strong>. However, the statement required immediate clarification to avoid misunderstandings:<\/p>\n<blockquote>\n<p>\"When Eoin mentioned that 60 fps games on Series S should be 'easily ported' to Switch 2, he was referring to the ease of adapting the architecture. This does not imply keeping the same 60 fps on the new hardware,\" explained Virtuos.<\/p>\n<\/blockquote>\n<p>Despite the support of <strong>upscaling technologies<\/strong> such as <strong>DLSS<\/strong>It is crucial to understand that each <strong>game port<\/strong> will depend intrinsically on the type of game, the specific optimization and the performance targets set. Titles that are very dependent on <strong>CPU<\/strong>with advanced physics or complex <strong>AI<\/strong>may require more significant adjustments to ensure smooth operation in the <strong>Nintendo's hybrid console<\/strong>.<\/p>\n<h2>CPU Analysis: Switch 2 Performance Similar to Previous Generation<\/h2>\n<p>The central processing unit (<strong>CPU<\/strong>) from <strong>Switch 2<\/strong> is equipped with <strong>ARM Cortex A78C cores<\/strong>operating at a frequency between 1 and 1.1 GHz. Although these values may seem modest, they demonstrate high efficiency within a power envelope of approximately <strong>20 W<\/strong>. In Digital Foundry's tests, Nintendo's new console came out on top of the <strong>Original PS4<\/strong>but still lagged behind <strong>PS4 Pro<\/strong>, which has a <strong>Jaguar CPU<\/strong> with higher clocks.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/08\/videoframe_918628-1200x675.jpg\" alt=\"Comparativo de desempenho de CPU entre Switch 2, PS4, PS4 Pro e Xbox Series S\" \/><\/p>\n<p>The great thing about <strong>Switch 2<\/strong>what balances the game is his superior performance in reading and <strong>streaming data<\/strong>. While <strong>PS4<\/strong> and <strong>PS4 Pro<\/strong> still use <strong>Mechanical HDDs<\/strong> of 5400 rpm, the <strong>Switch 2<\/strong> benefits from a <strong>quick storage<\/strong>. This feature ensures smoother transitions, more agile loading and fewer bottlenecks in dense and complex areas of <strong>Night City<\/strong>. In contrast <strong>Xbox Series S<\/strong>with its powerful <strong>Zen 2 cores<\/strong>It maintains impressive stability at 30 fps and consistent performance at 60 fps most of the time, without any apparent difficulty.<\/p>\n<h2>Power Consumption and Efficiency: The Switch 2's trump card<\/h2>\n<p>One crucial aspect that Digital Foundry's benchmarks have highlighted is the <strong>energy consumption<\/strong> of the platforms. While <strong>Xbox Series S<\/strong> can consume up to 80 W at full load, the <strong>Switch 2<\/strong> achieves its remarkable performance with significantly lower consumption. This not only optimizes battery life in <strong>portable mode<\/strong>but also reinforces the <strong>high efficiency<\/strong> of Nintendo's hardware set, even without competing in raw power with <strong>desktop consoles<\/strong>.<\/p>\n<p>Additionally, even with a lower base pixel count, the mastery of the <strong>DLSS<\/strong> allows <strong>Switch 2<\/strong> deliver images that are visually comparable to <strong>S Series<\/strong>especially in titles with more stylized graphics. A notable example of this ability was seen in <strong>Street Fighter 6<\/strong> during the Digital Foundry tests, where the <strong>DLSS<\/strong> proved to be exceptionally effective in reconstructing the image.<\/p>\n<h2>Beyond the Numbers: What Digital Foundry's Benchmarks Really Revealed<\/h2>\n<p>The in-depth analysis, frame by frame, of the tests conducted by the <strong>Digital Foundry<\/strong> in <strong>Cyberpunk 2077<\/strong> and other titles, reveals nuances that go beyond the general resolution averages and <strong>frame rate<\/strong>. O <strong>Switch 2 performance<\/strong>Although surprising at many points, it also clearly delimits its <strong>real limits<\/strong>especially when confronted with the <strong>PS4 Pro<\/strong> and <strong>Xbox Series S<\/strong> in its high-performance modes.<\/p>\n<p>One of the most revealing points is that <strong>Switch 2<\/strong> often operates at the ceiling of the resolution that the <strong>DLSS<\/strong> can scale up to 1080p in dock mode. This means that, unlike the <strong>S Series<\/strong>The Nintendo console doesn't have much scope for scaling the image to even higher resolutions, which can limit reconstruction via <strong>DLSS<\/strong> in some of the most complex and demanding scenes.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/08\/videoframe_820188-1200x675.jpg\" alt=\"Comparativo de resolu\u00e7\u00e3o e taxa de quadros de Cyberpunk 2077 em diferentes consoles\" \/><\/p>\n<p>In the tests focused on <strong>performance mode<\/strong>The disparity in the volume of pixels processed is undeniable: the <strong>Xbox Series S<\/strong> delivery by <strong>73% plus medium resolution<\/strong>consistently maintaining <strong>60 fps<\/strong> against <strong>40 fps<\/strong> of <strong>Switch 2<\/strong>. In complex scenes, such as those in the bustling Kabuki area of Night City, this difference translates into approximately <strong>26 fps for Switch 2<\/strong> versus <strong>57 fps on Series S<\/strong>according to the graphs in the video. This remarkable mismatch points to the <strong>CPU bottlenecks<\/strong> in Nintendo's model, especially in open and dense settings.<\/p>\n<h3>Resolution and Performance Variation by Scene and Performance Mode<\/h3>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Scene \/ Mode<\/th>\n<th>PS4<\/th>\n<th>PS4 Pro<\/th>\n<th>Switch 2 (dock)<\/th>\n<th>S Series<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Official bench - start<\/td>\n<td>864p<\/td>\n<td>1080p<\/td>\n<td>1080p<\/td>\n<td>1080p (1440p max)<\/td>\n<\/tr>\n<tr>\n<td>Official benchmark - variation 1<\/td>\n<td>864p<\/td>\n<td>1188p<\/td>\n<td>945p<\/td>\n<td>1440p<\/td>\n<\/tr>\n<tr>\n<td>Indoor (40\/60 fps mode)<\/td>\n<td>-<\/td>\n<td>-<\/td>\n<td>600p<\/td>\n<td>792p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki (30 fps mode)<\/td>\n<td>900p<\/td>\n<td>1080p<\/td>\n<td>1080p<\/td>\n<td>1080p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki (performance mode)<\/td>\n<td>-<\/td>\n<td>-<\/td>\n<td>810p<\/td>\n<td>900p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki - start of the sequence<\/td>\n<td>900p<\/td>\n<td>1080p<\/td>\n<td>1080p<\/td>\n<td>1440p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki - 40 fps perf (final)<\/td>\n<td>-<\/td>\n<td>-<\/td>\n<td>648p<\/td>\n<td>810p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki - detailed area (30fps)<\/td>\n<td>864p<\/td>\n<td>1188p<\/td>\n<td>936p<\/td>\n<td>1080p<\/td>\n<\/tr>\n<tr>\n<td>Kabuki - perf. same area<\/td>\n<td>792p<\/td>\n<td>-<\/td>\n<td>720p<\/td>\n<td>720p<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<p>Interestingly, the <strong>PS4 Pro<\/strong> shows a surprising breath of fresh air, managing to maintain resolutions higher than the <strong>Switch 2<\/strong> in several sequences. In one section, the Sony console reaches 1188p, while the <strong>Switch 2<\/strong> registers 936p. This is the case even with <strong>PS4 Pro<\/strong> using <strong>TAA<\/strong>This is a less sophisticated method than <strong>DLSS<\/strong>but which imposes a lower computational load on the hardware.<\/p>\n<p>The most intriguing exception, however, comes in titles such as <strong>Street Fighter 6<\/strong>. In this fighting game, the <strong>Switch 2<\/strong> delivers a <strong>superior image quality<\/strong> \u00e0 <strong>S Series<\/strong> using only 25% of the pixel count. Here, the <strong>Nintendo DLSS<\/strong> really shows its strength, reconstructing the image more efficiently and cleanly than the <strong>FSR2<\/strong> used on the Microsoft console.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/08\/videoframe_1091050-1200x675.jpg\" alt=\"Comparativo de qualidade de imagem entre Street Fighter 6 no Switch 2 e Xbox Series S com DLSS e FSR2\" \/><\/p>\n<p>In summary, Digital Foundry's tests indicate that, although the <strong>Switch 2<\/strong> have <strong>modern hardware<\/strong> and advanced technologies such as <strong>DLSS<\/strong>Its optimal performance still depends on a <strong>delicate balance<\/strong> between resolution, <strong>frame rate<\/strong> and the <strong>CPU<\/strong>. A <strong>Xbox Series S<\/strong>on the other hand, maintains a <strong>clear advantage in raw power<\/strong>while <strong>PS4 Pro<\/strong> continues to impress <strong>stability<\/strong>even with its older architecture.<\/p>\n<h2>Final Conclusions: The True Potential of the Nintendo Switch 2<\/h2>\n<p>The main conclusion drawn from these <strong>benchmarks<\/strong> is that <strong>Nintendo Switch 2<\/strong>although it is not a direct equivalent in gross power of the <strong>Xbox Series S<\/strong>is able to compete effectively and even to a certain extent with the <strong>PlayStation 4<\/strong> and <strong>PS4 Pro<\/strong> in several games, especially thanks to the efficient implementation of the <strong>DLSS<\/strong>. A <strong>CPU<\/strong>although more limited compared to the <strong>desktop consoles<\/strong> more powerful, proves to be sufficient for many <strong>current generation titles<\/strong>as long as they are well optimized for the hardware.<\/p>\n<p>In short, Nintendo's new generation opens the door to the arrival of <strong>modern ports<\/strong> games, naturally with technical adaptations and performance targets adjusted for the format <strong>portable<\/strong>. The next big challenge and real test for the viability of this new phase of the <strong>multiplatform games on Switch<\/strong> will be the long-awaited <strong>Star Wars Outlaws<\/strong>already confirmed for the platform. Will he be able to impress?<\/p>\n<p>Data source: <a href=\"https:\/\/www.youtube.com\/watch?v=pqRZ5wUlIes\" target=\"_blank\" rel=\"noreferrer noopener\">Digital Foundry (YouTube)<\/a><\/p>\n<h3>Explore More Content Related to Cyberpunk 2077 and Consoles:<\/h3>\n<ul>\n<li><a href=\"https:\/\/www.adrenaline.com.br\/games\/pc-games\/mod-de-cyberpunk-2077-torna-protagonista-v-mais-reativo-ao-mundo-e-melhora-a-imersao\/\" title=\"Cyberpunk 2077 mod that improves immersion\">Cyberpunk 2077 mod makes protagonist V more reactive to the world and improves immersion<\/a><\/li>\n<li><a href=\"https:\/\/www.adrenaline.com.br\/games\/playstation\/cyberpunk-2077-recebe-vrr-nos-consoles-e-alcanca-ate-120-fps-no-ps5-pro-segundo-testes-da-digital-foundry\/\" title=\"Cyberpunk 2077 with VRR on PS5 Pro\">Cyberpunk 2077 gets VRR on consoles and reaches up to 120 FPS on PS5 Pro, according to Digital Foundry tests<\/a><\/li>\n<li><a href=\"https:\/\/www.adrenaline.com.br\/games\/5-anos-depois-cyberpunk-2077-e-lancado-para-macos\/\" title=\"Cyberpunk 2077 for MacOS\">5 years later, Cyberpunk 2077 is released for MacOS<\/a><\/li>\n<li><a href=\"https:\/\/www.adrenaline.com.br\/games\/cyberpunk-2077-como-liberar-os-novos-veiculos-na-atualizacao-2-3\/\" title=\"How to unlock new vehicles in Cyberpunk 2077\"><img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/07\/cyberpunk-2077-como-liberar-novos-veiculos-na-atualizacao-2-3-912x569.jpg\" alt=\"Capa do jogo Cyberpunk 2077 com ve\u00edculos novos da atualiza\u00e7\u00e3o 2.3\" \/>Cyberpunk 2077: how to unlock the new vehicles in update 2.3<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>A recent in-depth analysis by the renowned Digital Foundry has revealed a detailed comparison of Cyberpunk 2077's performance on various platforms. The rigorous tests were conducted on the eagerly awaited Switch 2, PlayStation 4, PS4 Pro and Xbox Series S, offering a clear view of how Nintendo's next generation of portable consoles stand up in the [...]<\/p>","protected":false},"author":1,"featured_media":4249,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[57,58,59,61,63,64],"tags":[100],"class_list":["post-4248","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-nintendo","category-noticias","category-playstation","category-tecnologia","category-xbox","tag-ryzen-threadripper-pro-ia-benchmark"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v26.8) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Cyberpunk 2077 no Switch 2: An\u00e1lise Detalhada de Desempenho vs PS4, PS4 Pro e Xbox Series S - Next Boost<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nextboost.pro\/en\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cyberpunk 2077 no Switch 2: An\u00e1lise Detalhada de Desempenho vs PS4, PS4 Pro e Xbox Series S\" \/>\n<meta property=\"og:description\" content=\"Uma an\u00e1lise recente e aprofundada da renomada Digital Foundry revelou um comparativo detalhado do desempenho de Cyberpunk 2077 em v\u00e1rias plataformas. Os rigorosos testes foram conduzidos no aguardado Switch 2, PlayStation 4, PS4 Pro e Xbox Series S, oferecendo uma vis\u00e3o clara de como a pr\u00f3xima gera\u00e7\u00e3o de consoles port\u00e1teis da Nintendo se posiciona no [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/nextboost.pro\/en\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\" \/>\n<meta property=\"og:site_name\" content=\"Next Boost\" \/>\n<meta property=\"article:published_time\" content=\"2025-08-01T18:09:46+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-08-01T18:09:53+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/08\/videoframe_412327-1200x675.jpg\" \/>\n<meta name=\"author\" content=\"next\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"next\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\"},\"author\":{\"name\":\"next\",\"@id\":\"https:\/\/nextboost.pro\/#\/schema\/person\/0ba50577044fbf1f2e99871fc4a020db\"},\"headline\":\"Cyberpunk 2077 no Switch 2: An\u00e1lise Detalhada de Desempenho vs PS4, PS4 Pro e Xbox Series S\",\"datePublished\":\"2025-08-01T18:09:46+00:00\",\"dateModified\":\"2025-08-01T18:09:53+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\"},\"wordCount\":1804,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/nextboost.pro\/#organization\"},\"image\":{\"@id\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/nextboost.pro\/wp-content\/uploads\/2025\/08\/cyberpunk-2077-switch-2-xbox-series-s-comparativo-desempenho.webp\",\"keywords\":[\"Ryzen Threadripper PRO IA benchmark\"],\"articleSection\":[\"Games\",\"Nintendo\",\"Not\u00edcias\",\"Playstation\",\"Tecnologia\",\"XBOX\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\",\"url\":\"https:\/\/nextboost.pro\/cyberpunk-2077-no-switch-2-analise-detalhada-de-desempenho-vs-ps4-ps4-pro-e-xbox-series-s\/\",\"name\":\"Cyberpunk 2077 no Switch 2: An\u00e1lise Detalhada de Desempenho vs PS4, PS4 Pro e Xbox Series S - 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