{"id":4016,"date":"2025-07-18T23:08:15","date_gmt":"2025-07-18T23:08:15","guid":{"rendered":"https:\/\/nextboost.pro\/sucker-punch-revela-o-motivo-da-ausencia-de-remasters-de-infamous\/"},"modified":"2025-07-18T23:08:23","modified_gmt":"2025-07-18T23:08:23","slug":"sucker-punch-revela-o-motivo-da-ausencia-de-remasters-de-infamous","status":"publish","type":"post","link":"https:\/\/nextboost.pro\/en\/sucker-punch-revela-o-motivo-da-ausencia-de-remasters-de-infamous\/","title":{"rendered":"Sucker Punch Reveals: The Reason for the Absence of InFamous Remasters"},"content":{"rendered":"<p>A <b>Sucker Punch<\/b>, the studio behind the acclaimed <i>Ghost of Tsushima<\/i> and the long-awaited sequel <i>Ghost of Yotei<\/i>was once synonymous with the popular <b>superhero games<\/b>, <i>InFamous<\/i>. However, to the surprise and frustration of many PlayStation fans, the <b>InFamous trilogy<\/b> (and its respective DLCs) has yet to receive any kind of <b>remastering<\/b> or relaunch, a reality that contrasts with the treatment given to other Sony franchises. This gap has generated intense discussion in the gamer community, which longs for the return of its heroes with <b>electrical powers<\/b>.<\/p>\n<p>According to the renowned director <b>Nate Fox<\/b>The explanation for the lack of a <b>InFamous remaster<\/b> is quite straightforward: lack of time. In a revealing interview with <i>Game Informer<\/i>Fox made it clear that, despite the studio's deep affection for <i>InFamous<\/i> and its expansive universe, the efforts of <b>Sucker Punch<\/b> in recent years have been entirely focused on the epic saga of samurai in Feudal Japan, culminating in <i>Ghost of Tsushima<\/i> and now in <i>Ghost of Yotei<\/i>.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/07\/Sucker-Punch-Remaster-Infamous-01-1200x675.jpg\" alt=\"Diretor Nate Fox da Sucker Punch, explicando a situa\u00e7\u00e3o de InFamous\" \/><figcaption>Photo: Disclosure\/PlayStation<\/figcaption><\/figure>\n<blockquote>\n<p>\"I'd love to work on more <i>InFamous<\/i>\" said Nate Fox, expressing a sentiment shared by many. \"I would love to see a <b>re-release of the trilogy<\/b>but Sucker Punch focuses on one game at a time, and at the moment we are focused on finalizing <i>Ghost of Yotei<\/i>.\u201d<\/p>\n<\/blockquote>\n<h2 id=\"nate-fox-e-a-filosofia-da-sucker-punch-um-jogo-por-vez\">Nate Fox and the Philosophy of Sucker Punch: One Game at a Time<\/h2>\n<p>Nate Fox's statement not only elucidates the absence of the <b>InFamous remasters<\/b>but also underlines the development philosophy of the <b>Sucker Punch<\/b>. A veteran of the company since 2002, Fox has not only directed <i>Ghost of Tsushima<\/i>but also led all chapters of the series <i>InFamous<\/i>including the acclaimed DLCs <i>Festival of Blood<\/i> e <i>First Light<\/i>, the latter launched for the <b>PlayStation 4<\/b>. His experience extends to collaborating on several titles in the series <i>Sly Cooper<\/i>The company has a long history of dedication to different Sony IPs.<\/p>\n<p>Fox is currently co-directing <i>Ghost of Yotei<\/i> alongside Jason Connell, a role that demands total focus. The \"one game at a time\" approach by the <b>Sucker Punch<\/b> is crucial to the quality of your releases. This means that while a big project like <i>Ghost of Yotei<\/i> is underway, all of the studio's resources and talents are concentrated on it, leaving other franchises, even beloved ones like <i>InFamous<\/i>, on pause. This strategy, in fact, has been fundamental to the critical and commercial success that the developer has achieved in recent years.<\/p>\n<h2 id=\"o-legado-de-infamous-do-heroi-eletrico-a-geracao-ps4\">The Legacy of InFamous: From the Electric Hero to the PS4 Generation<\/h2>\n<p>The franchise <i>InFamous<\/i>with its peak during the era of the <b>PlayStation 3<\/b>has captivated millions of players. The first titles followed the journey of <b>Cole MacGrath<\/b>, a parcel delivery man who finds himself gifted with incredible <b>electrical powers<\/b> after a catastrophic event. Set in a <b>open world<\/b> dynamic, the games stood out not only for the varied skills that players could master, but also for the innovative <b>morality system<\/b>. This system allowed the protagonist's choices to shape his destiny, transforming him into a benevolent hero or a feared villain, adding depth and replayability to the experience.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/07\/Sucker-Punch-Remaster-Infamous-03.jpg\" alt=\"Cena de InFamous no PlayStation 3, mostrando os poderes el\u00e9tricos de Cole MacGrath\" \/><figcaption>Photo: Disclosure\/PlayStation<\/figcaption><\/figure>\n<p>The latest chapter in the series, <i>InFamous: Second Son<\/i>was one of the headlines at the launch of the <b>PS4<\/b>. He introduced <b>Delsin Rowe<\/b>The game also featured a new protagonist with the unique ability to absorb and replicate the powers of other Conduits. The game ended with several narrative hooks, leaving fans eager for a long-awaited sequel which, unfortunately, never materialized. The persistent demand for these <b>superhero games<\/b>Even after a decade, it's a testament to the franchise's lasting impact.<\/p>\n<p>To relive some of the excitement and potential that the series still possesses, check out the launch trailer for <i>InFamous: Second Son<\/i>:<\/p>\n<p><iframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/F0Yc-eXyXyA\" title=\"inFamous Second Son Launch Trailer\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2 id=\"o-futuro-incerto-de-infamous-prioridades-pos-tsushima\">The Uncertain Future of InFamous: Post-Tsushima Priorities<\/h2>\n<p>Despite the persistent and dedicated fan base of <i>InFamous<\/i>it is highly likely that the <b>Sucker Punch<\/b> take time to revisit the franchise. This decision is largely influenced by the resounding success of <i>Ghost of Tsushima<\/i>which became a watershed in the studio's history, selling more than 13 million units globally. To put this into context, this performance is more than double that of <i>Second Son<\/i>which, with 5 million copies, holds the best commercial result in the series <i>InFamous<\/i>.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/07\/Sucker-Punch-Remaster-Infamous-02.jpg\" alt=\"Delsin Rowe em InFamous Second Son, um dos protagonistas da s\u00e9rie\" \/><figcaption>Photo: Disclosure\/PlayStation<\/figcaption><\/figure>\n<p>With success of such magnitude, it makes strategic sense for Sony to prioritize the <b>samurai journeys<\/b>This has led the studio to continue a franchise that has proved to be a global phenomenon. Although the developers' desire to revisit <i>InFamous<\/i> is evident, the reality of the current market suggests that the investment in the return of superhero plots by the <b>Sucker Punch<\/b> is not the priority at the moment. For fans, the hope remains that one day, in the future, both <b>Cole MacGrath<\/b> how much <b>Delsin Rowe<\/b> can return to the scene in a long-awaited <b>remaster<\/b> or, who knows, in a new chapter.<\/p>\n<p>Meanwhile, the gaming world is eagerly awaiting <i>Ghost of Yotei<\/i>which promises not only to continue the legacy of <i>Ghost of Tsushima<\/i>but also to further solidify the new direction of the <b>Sucker Punch<\/b>. Check out what to expect from the studio's next big release, <a href=\"https:\/\/www.adrenaline.com.br\/games\/playstation\/comparativo-mostra-evolucao-de-ghost-of-yotei-no-ps5-confira\/\" target=\"_blank\" rel=\"noopener noreferrer\">see a comparison of the visual evolution of Ghost of Yotei on PS5<\/a>.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/www.adrenaline.com.br\/wp-content\/uploads\/2025\/07\/ghost-of-yotei-comparativo-912x569.jpg\" alt=\"Comparativo gr\u00e1fico Ghost of Yotei, mostrando a evolu\u00e7\u00e3o visual\" \/><figcaption>Check out the visual evolution of Ghost of Yotei. Photo: Disclosure\/PlayStation<\/figcaption><\/figure>\n<p>Source: <a href=\"https:\/\/www.eurogamer.net\/InFamous-director-would-love-to-see-a-trilogy-rerelease-but-sucker-punch-is-a-one-game-at-a-time-shop\" target=\"_blank\" rel=\"noreferrer noopener\">Eurogamer<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Sucker Punch, the studio behind the acclaimed Ghost of Tsushima and the long-awaited Ghost of Yotei sequel, was once synonymous with the popular superhero game series, InFamous. However, to the surprise and frustration of many PlayStation fans, the InFamous trilogy (and its respective DLCs) has yet to receive any kind of remastering [...]<\/p>","protected":false},"author":1,"featured_media":4017,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[57,59,61,63],"tags":[],"class_list":["post-4016","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-noticias","category-playstation","category-tecnologia"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.5 (Yoast SEO v26.8) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Sucker Punch Revela: O Motivo da Aus\u00eancia de Remasters de InFamous - Next Boost<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nextboost.pro\/en\/sucker-punch-revela-o-motivo-da-ausencia-de-remasters-de-infamous\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sucker Punch Revela: O Motivo da Aus\u00eancia de Remasters de InFamous\" \/>\n<meta property=\"og:description\" content=\"A Sucker Punch, est\u00fadio por tr\u00e1s dos aclamados Ghost of Tsushima e da aguardada sequ\u00eancia Ghost of Yotei, j\u00e1 foi sin\u00f4nimo da popular s\u00e9rie de jogos de super-her\u00f3is, InFamous. 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