A Sucker Punch, the studio behind the acclaimed Ghost of Tsushima and the long-awaited sequel Ghost of Yoteiwas once synonymous with the popular superhero games, InFamous. However, to the surprise and frustration of many PlayStation fans, the InFamous trilogy (and its respective DLCs) has yet to receive any kind of remastering or relaunch, a reality that contrasts with the treatment given to other Sony franchises. This gap has generated intense discussion in the gamer community, which longs for the return of its heroes with electrical powers.
According to the renowned director Nate FoxThe explanation for the lack of a InFamous remaster is quite straightforward: lack of time. In a revealing interview with Game InformerFox made it clear that, despite the studio's deep affection for InFamous and its expansive universe, the efforts of Sucker Punch in recent years have been entirely focused on the epic saga of samurai in Feudal Japan, culminating in Ghost of Tsushima and now in Ghost of Yotei.

"I'd love to work on more InFamous" said Nate Fox, expressing a sentiment shared by many. "I would love to see a re-release of the trilogybut Sucker Punch focuses on one game at a time, and at the moment we are focused on finalizing Ghost of Yotei.”
Nate Fox's statement not only elucidates the absence of the InFamous remastersbut also underlines the development philosophy of the Sucker Punch. A veteran of the company since 2002, Fox has not only directed Ghost of Tsushimabut also led all chapters of the series InFamousincluding the acclaimed DLCs Festival of Blood e First Light, the latter launched for the PlayStation 4. His experience extends to collaborating on several titles in the series Sly CooperThe company has a long history of dedication to different Sony IPs.
Fox is currently co-directing Ghost of Yotei alongside Jason Connell, a role that demands total focus. The "one game at a time" approach by the Sucker Punch is crucial to the quality of your releases. This means that while a big project like Ghost of Yotei is underway, all of the studio's resources and talents are concentrated on it, leaving other franchises, even beloved ones like InFamous, on pause. This strategy, in fact, has been fundamental to the critical and commercial success that the developer has achieved in recent years.
The franchise InFamouswith its peak during the era of the PlayStation 3has captivated millions of players. The first titles followed the journey of Cole MacGrath, a parcel delivery man who finds himself gifted with incredible electrical powers after a catastrophic event. Set in a open world dynamic, the games stood out not only for the varied skills that players could master, but also for the innovative morality system. This system allowed the protagonist's choices to shape his destiny, transforming him into a benevolent hero or a feared villain, adding depth and replayability to the experience.

The latest chapter in the series, InFamous: Second Sonwas one of the headlines at the launch of the PS4. He introduced Delsin RoweThe game also featured a new protagonist with the unique ability to absorb and replicate the powers of other Conduits. The game ended with several narrative hooks, leaving fans eager for a long-awaited sequel which, unfortunately, never materialized. The persistent demand for these superhero gamesEven after a decade, it's a testament to the franchise's lasting impact.
To relive some of the excitement and potential that the series still possesses, check out the launch trailer for InFamous: Second Son:
Despite the persistent and dedicated fan base of InFamousit is highly likely that the Sucker Punch take time to revisit the franchise. This decision is largely influenced by the resounding success of Ghost of Tsushimawhich became a watershed in the studio's history, selling more than 13 million units globally. To put this into context, this performance is more than double that of Second Sonwhich, with 5 million copies, holds the best commercial result in the series InFamous.

With success of such magnitude, it makes strategic sense for Sony to prioritize the samurai journeysThis has led the studio to continue a franchise that has proved to be a global phenomenon. Although the developers' desire to revisit InFamous is evident, the reality of the current market suggests that the investment in the return of superhero plots by the Sucker Punch is not the priority at the moment. For fans, the hope remains that one day, in the future, both Cole MacGrath how much Delsin Rowe can return to the scene in a long-awaited remaster or, who knows, in a new chapter.
Meanwhile, the gaming world is eagerly awaiting Ghost of Yoteiwhich promises not only to continue the legacy of Ghost of Tsushimabut also to further solidify the new direction of the Sucker Punch. Check out what to expect from the studio's next big release, see a comparison of the visual evolution of Ghost of Yotei on PS5.

Source: Eurogamer